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Author Topic: PowTown 2013 Rules pack and information  (Read 644 times)

dsavillian

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PowTown 2013 Rules pack and information
« on: May 07, 2013, 01:36:34 PM »
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  • Location: Trilogy
    Cost: $40



    Tournament schedule:

    The tournament will be a two day, 6 game swiss style tournament.  First games will be determined by random matchup.  The remaining games will be determined based on tournament points.

    July 6th, 9am: Registration begins
    10am: First game
    12:30pm: Lunch
    1:30pm: Second Game
    4pm: Third Game

    July 7th, 10am: Fourth game
    12:30 pm Lunch
    1:30 pm: Fifth game
    4pm: Final game
    6:30pm: Awards and wrap up

    What to bring:
    - Painted team with suitable models.
    - Skill rings or another appropriate way to identify skills/positions
    - Block dice
    - D6s, d8, d12/16/20
    - 3 copies of your team roster including skill purchases and inducements with day 2 skills clearly marked

    Tournament Rules:
    - Standard CRP rules apply with some exceptions noted below.
    - Teams will resurrect at the end of each games. No SPPs, injuries or any roster changes carry over between games
    - Illegal Procedure and the 4 minute time limit will not be enforced.
    - Games will have a maximum length of 2.5 hours. Turn time limits or chess clocks may be imposed if a game is at risk of going over the 2.5 hour time limit.
    - Players must agree on cocked die rules, the use of dice cups and/or sharing dice at the start of the match.
    - If there are any disagreements or rules disputes, tournament directors will be standing by to assist.
    - Teams with the ability to raise killed players will not be allowed to.


    Team building:
    - 24 NAF sanctioned teams are eligible.
    - Teams get 1.1 million gold to construct their roster.
    - Star players can be purchased as part of a roster, but only after 11 roster players have been purchased. In the case that opposing teams hire the same star, both teams will be allowed to use the player.
    - Teams must play with a minimum of 11 players.
    - Teams can purchase Rerolls, apothecaries (if allowed), coaches, cheerleaders or fan factor.
    - teams may also include bribes as part of the roster as per the standard inducement cost.
    - Chefs can only be purchased by halfling teams.
    - No other inducements may be purchased (including wizards, cards, extra apothecaries, mercenaries, etc).
    - Teams can select one of the following skill packages:

    Day One:
      - 6 normal skills OR
      - 4 normal skills, 1 double skill OR
      - 2 regular skills, 2 double skills

    Day Two:
      -2 normal skills OR
      -1 double skill

    - Stars cannot be given skills
    - One player can be given two skills, but the second skill must be added on day two. Each other player can be given a maximum of one skill
    - Each skill can be given to a maximum of two players per team

    Tournament Scoring:

    Win = 30
    Loss = 0
    Tie = 10

    Scoring Bonuses
    Each TD scored: 3
    Each Cas inflicted via block: 2


    Stunty cup:
    - Stunty teams will play for their own cup while still participating in the main tournament.
    - Stunty teams include Halflings, Goblins and Ogres, as well as Lizardman teams that are made up of All Skinks (or Skinks plus a Kroxigor), and Underworld teams without Skaven players.
    - Star players can be added to a stunty team without disqualifying them from the Stunty Cup.

    Glittering prizes:
    - Pow Town Cup - The team with the most tournament points.  In the case of a tie, tie breakers are as follows:
       - Win/tie/loss record
       - Head-to-Head record if applicable
       - TD difference
       - CAS difference
    - Runner up - the team with the 2nd most tournament points
    - Stunty Cup - The stunty team with the most tournament points
    - Best Painted Team
    - Wooden spoon - The worst overall team
    - Most Touchdowns
    - Most casualties


    Swag and prizes:
    - Each player will receive 2 limited edition Pow Town d6s.
    - The money left over from entry fees (after space rentals) will go into prize support.  We are looking at purchasing impact gift cards, GW blood bowl figures and other various odds and ends
    « Last Edit: May 07, 2013, 03:18:22 PM by dsavillian »
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    DixonCider

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    Re: PowTown 2013 Rules pack and information
    « Reply #1 on: May 07, 2013, 03:07:50 PM »
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  • This is still at Trilogy? Do we have a cost? When will our team rosters be due by?
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    dsavillian

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    Re: PowTown 2013 Rules pack and information
    « Reply #2 on: May 07, 2013, 03:18:39 PM »
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  • This is still at Trilogy? Do we have a cost? When will our team rosters be due by?

    Yes

    40

    Day of
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    Stallard

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    Re: PowTown 2013 Rules pack and information
    « Reply #3 on: May 07, 2013, 06:58:00 PM »
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  • Should you need a volunteer, i'm down for that.
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    Instructor

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    Re: PowTown 2013 Rules pack and information
    « Reply #4 on: June 29, 2013, 08:04:34 AM »
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  • So we have to choose our "day 2" skill right from the start?  shouldn't we be able to hold off and decide on day 2 ?
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    dsavillian

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    Re: PowTown 2013 Rules pack and information
    « Reply #5 on: June 30, 2013, 08:08:16 PM »
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  • So we have to choose our "day 2" skill right from the start?  shouldn't we be able to hold off and decide on day 2 ?

    You can choose your day two skills on day two if you like
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    dsavillian

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    Re: PowTown 2013 Rules pack and information
    « Reply #6 on: July 05, 2013, 08:55:45 AM »
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  • To all PowTown players:

    Please note that registration will start at 9:30 instead of 9.  I made a mistake when talking to Seb at Trilogy and asked him to be there for 9:30 instead of 9.

    Given that we don't have a lot of players, I think we'll still start our games at 10
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    themalkman

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    Re: PowTown 2013 Rules pack and information
    « Reply #7 on: August 29, 2013, 09:29:57 AM »
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  • I hopped on the NAF site this morning and saw that this year's pow town games weren't recorded. Just wondering how that whole process works and if it'll be updated before Spike. :)

    Not really a huge deal either way, just thought I'd ask.
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    dsavillian

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    Re: PowTown 2013 Rules pack and information
    « Reply #8 on: August 29, 2013, 10:00:10 AM »
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  • I hopped on the NAF site this morning and saw that this year's pow town games weren't recorded. Just wondering how that whole process works and if it'll be updated before Spike. :)

    Not really a huge deal either way, just thought I'd ask.

    They got mistakenly packed away shortly after the tournament and are in my storage unit.

    I must have forgotten to post that update...

    I'll enter them when I get that box out of storage.
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    themalkman

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    Re: PowTown 2013 Rules pack and information
    « Reply #9 on: August 29, 2013, 10:22:55 AM »
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  • I hopped on the NAF site this morning and saw that this year's pow town games weren't recorded. Just wondering how that whole process works and if it'll be updated before Spike. :)

    Not really a huge deal either way, just thought I'd ask.

    They got mistakenly packed away shortly after the tournament and are in my storage unit.

    I must have forgotten to post that update...

    I'll enter them when I get that box out of storage.

    Sounds good to me.

    Thank you, sir.
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